A normal walk in El Pueblo!
Description
A 2D Platformer game that had as objective to create the levels using Tiled in a very efficient way. Also you can move the player to test the level and save and load its position. The objective is to reach the end of the level.
Key Features
- Player can move and double jump
- User can save and load position of the player
- Textures of the map created in a very efficient way with Tiled
- Physics of the game by Box2D
Controls
- AWSD to move
- SPACE to jump
- SPACE in intro to go into the first level
- P to pause the game
- ’+’ from NumPad to increase scale
- ’-‘ from NumPad to decrease scale
- F1 to start from the 1st level
- F2 to start from the 2nd level
- F3 to start from the beggining of the current level
- F5 to save the current game state in in a xml file
- F6 to load the state previously saved in the xml file
- F7 to go to the next checkpoint
- F8 to see hud colliders
- F9 to see the colliders and enemy paths
- F10 to go god mode (player can fly and can’t die)
- F11 to toggle frCap
- ESC inside a level to go to the intro screen
- ESC in the intro screen to close the game
Developers
- Luis González Ramírez - Coding, Art and Level Design - punto16
- Eric Regalón Martínez - Coding - RegalonaManda
License
This project is licensed under an unmodified MIT license, which is an OSI-certified license that allows static linking with closed source software. Check LICENSE for further details.